TheThunderhawk • 3 yr. My FPS is dead because of you !! : r/starsector. Wh. The vanilla fleet cap tends towards/rewards top-heavy fleets: with a 30 ship limit, eventually the only way to improve the quality of your fleet is to upgrade to bigger ships. the harder the fps loss will be. And the ones I removed, for comparison. After each step, check to see if the problem is gone: 1. I'm surprised that DP are a problem for you though, I basically never run. afaik, bring more ships and have higher leveled officers. 95. Spoiler. Programming wise this should be relatively easy quick fix while making player "know" what they're up to. goto starsector core > data > config and look up "maxShipsInFleet". I get questions all the time across multip. 96a] Force Auto R. In Starsector, as long as your guns cover the approach vector, you're safe; there's no submarine equivalent that a capital cannot deal with. json in a notepad editor or similar and then search for maxShipsInFleet. If I save the game, restart and load back in, its right back up to 60 FPS and 57-65% Idle, until a little while and a large fight again. json, I get: "Device name: AMD Radeon R9 M295X OpenGL Engine" and "Free VRAM: 0MB". json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. Modded being a bit more of a drop. Reduce fighter bound polygons for better fps performance; Version 0. Starsector uses very antiquated ways of rendering graphics. If your machine is decent, Starsector should run MUCH better with Java 8. I suspect allocating 56GB of ram is your problem, Java is not properly equipped to handle more than 8, by allocating more (signifigantly more) than that, you are likely causing Java to have a meltdown. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn't piloting a ship – Works in Starsector 0. I get. Discuss modding Starsector here. Download either of the following (both are the same JRE 8 v271) (Mac/Linux users look below for download link):. I have a 144Hz display. . Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Try updating to jre8, assign 8 GB ram. Get the competitive advantage you need with the Collective Minds STRIKEPACK F. 8a. You can also edit the settings. Requires a GPU that supports. SpaceMarine_CR. But nevertheless I get better performance with more modern games. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. They're a phase ship, making full phase fleet reasonable. There's no reason why it'd specifically cap to 144, though - that has to. 1a. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. json右键记事本打开。按照下列词参照条修改即可。true(开) false(关)游戏设置vsync":false 垂直同步fps":60 最大fps dev 专栏 / 远行星号游戏性设置(需修改文件) 远行星号游戏性设置(需修改文. laptop and I have been having problems with the starsector crashing in the late game. You can do this by following the below link. I also stream Starsector on Twitc. These are meant for broader use within the. You manage them via the agent tab in the Intel section. They will retreat from stronger forces, and fast ships tend to kite or flank way away from these locations. In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. 2GHz 16gb DDR4 3200MHz I game the game 8gb of RAM. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. CR runs from 0% (completely unfit for battle) to 100% (absolute peak performance) and is normally 70% for a well supplied ship with no pertinent bonuses. Starsector - Waste no part of the Buffalo II [Preorder Alpha] Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Changelog: 1. 2 and a few other small mods. Vanilla starsector has multiple soft and hard caps to limit the max size of battles. json to change the level cap, but that will leave the experience/level scaling in place. 5. Then start a new game with Easy difficulty. Crashes at least once an hour, usually once every half hour along with occasional fps spikes. The steps I've taken to solve the problem: - Making sure the GPU was handling the game through the Nvidia control panel. Dev mode can be activated by editing settings. SomePhishyDude. This won't address the issue that the more ships you allow deployed, the more hesitant. Simultaneously, you will also generate a surplus of drugs. Agent can help you increase/decrease relationship between factions (yours or others). Open that sucker in a text editor like Notepad. so its probably in the core game files in the java files somewhere. xedralya. I have a potato laptop and a few days ago it was still running starsector at a humble 20-30 fps with about 39 mods and loads around 5-10 mins. Blueprints List (Starsector 0. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). I expect putting it at 10 would thoroughly break the economy. You don't need most of your fleet at this point. com) Does anybody know if by chance this mod still works with the current version of starsector. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. There's a troubleshooting guide on the GraphicsLib page. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. 260 likes · 18 were here. You could restrict your mods a bit. r/starsector. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. but there's definitely a hit to FPS while traveling around, too, with default settings. 0 Configuration values can now be configured via Luna (Thanks Lukas04) Additional support for mods specifying damage or clarifying unknown damages Modification of vanilla on-hit effects to specify and clarify. Low-tech ships need a certain number of gunboats to keep pushing. There’s a modded faction called HMI (Hazard Mining Incorporated). I don't. I would strongly recommend increasing the FPS cap if you're going to push this mod over the default setting of 2x speed. I play on linux, on a pretty big host and I regularly encounter small freezes (during combat, mainly) and FPS drops, down to 15, while traveling in-system or in hyperspace, especially if I speed up time. If vsync is on anyway, you might want to set vsync:true in settings. Nav rating is. zeonlight78. How to Install Mods in Starsector: video link. open "Fractal SoftworksStarsectorstarsector-coredataconfigsettings. I think someone said that happens because the game keeps track of every fleet that spawned during the playthrough and eventually it bottlenecks the hardware. 5 GB of memory for the JRE Heap. Previously in 0. 3) Win 7 SP1. j. 5gb :9 fps, 7gb : 9 fps. For fast, nimble ships that use hit and run tactics, caps are better. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)This is basically the backbone of my fleet. 95. O. Late Domain modified Cruiser-school tactic, explained through Paint. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Another way of looking at it: Caps make you tankier (i. Send Realistic Combat damage through the modification system before applying it. 95. Allow playing in easy mode to earn more points per level, for example, additional skill point every other level. Re: 165hz monitor. Additionally, maintenance costs generally being 1:1 to deployment costs means that deploying a full 240 DP fleet tends to cost the same regardless of composition, so frigates being cheaper doesn't really. 8. P. Starsector > Bug Reports & Support >. The shaderLib mod locks my game at 30 fps. json file and changed the administrator cap to 100 so it wouldn't feel as cheating so I would be forced to get new administrators for each new planet instead of having them directly controlled by me. 95. Alternate “Fast” version does the same, but doubles levelling speed while halving Story Points per level. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Open up "campaign. json with notebook++ and you'll find this around line 528 :Starsector. Starsector is a bit weird when it comes to alt-tabbing. 1. The performance boost is found by removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously. ago. 96a] ED Shipyards 2. 5 GB of memory for the JRE Heap. A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. There is a mod that raises the level cap while also ensuring the grind isn't too bad, though. most games have modifiable UIs. They're 5 DP each, pre built in safety overrides, have midline shields (good), good armor, and two medium ballistics for HMG/ACG. Ryzen 5 1600 3. I think it should be limited to just 1 or 2 - seeing as they're capital ships, meant to be the leader of fleet of smaller ships, not the sole design in the entire fleet. 9. The only solution then is to restart the game and everything goes back to normal. Let's go over some key changes you can make in the Starsector settings. Go to starsector r/starsector. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Nexerelin: For New Players Or Not? The Nexerelin mod is an excellent addition to Starsector, adding 4X mechanics to the game, asteroid mining, diplomacy events and total war between the factions. GTX 760 AMD 6300. (large fight being my 2 carriers vs 5-10 ships)Because even people with high end rigs get FPS drops with many mods when playing for a longer period of time. I use 4 of them, though officer'd. how does leveling up scale? Is there ever a cap to how mutch XP it takes to earn a level? Or does the xp cost per level keep scaling indefinitely? Does the xp cost per level scale exponentially or linearly?It changes the max player level to 103, which is the level needed to cap all skills. It's important that your CPU can reach its maximum single core performance of 4. You can't just stack every mod on a ship because the mods require some sort of energy to power them like auxiliary thrusters or physical space on the ship like expanded cargo. 3. The start of an abomination, dubbed the "moderately cursed ship pack". Well, it was 20% in v0. 6 units of supplies. Version 0. Now normally starsector works fine in Fullscreen, but for me it has an issue where I alt tab out and back in it might be fine but sometimes it starts having a glitch where it only gives me 1 change of frame on screen every so often, it allowed me to slowly save and quit but it takes a long time for the. You send them to worlds controlled by a faction and ask them to perform mission there. "fps":60 --------> "fps":30. Here's a thread pertaining to that matter and its importance. orgil-sf • 4 yr. - Reduced Kingslayer armor 1,600->1,500, and flux cap 16,000->15,000 - Reduced Nighthawk flux cap 11,000->10,000 - Reduced Prosperity armor 1,600->1,500 - Increased Mercenary shipsystem cooldown between charge uses 2s->5s. Mods that add new markets are especially bad, and i think adjusted. This is true for both unmodded and modded. The first place were I'm obligated to recomend is the Mod Index on the official forums, and the three first mods I need to recomend are LazyLib, MagicLib and GraphicsLib, the first two are used by most mod makers as a way to create mods faster, and the latter is used on some mods, it also makes the game have better graphics, now for the list:Start a new game and choose the quick start option with the "dev" label so you get in fast. Go to settings and basically increase it so you can field more than before but the mechanics are the same, therefore, so will the enemy. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. It allows to slow down/speed up any singleplayer game. So I'm getting FPS. 5. Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. Let me try this out, I hope it works. The game doesn't utilize the graphics card properly, gpu usage. 7) 60fps 98% idle. "maxShipsInFleet":30, Increase the number. When starting a battle, theses points are distributed between you and the enemy for deploying ships, and whoever has the biggest fleet has the most points. In addition to the size classes, there's also tech classes. Upgrading the Starsector local copy of java in the \jre\ director to version 8 will also speed things up, and you're need to do the above again to make sure it's running off the right GPU. Every game I end up hitting the fleet cap; and as soon as I do, the long winnowing process starts, where I scrap or sell frigates to make room for destroyers, smaller freighters to make room for atlases, until, eventually, ending up with a probably 26 uber-capital ships forming a slowly advancing wall of death and 4 fast assault ships to chase. Because even people with high end rigs get FPS drops with many mods when playing for a longer period of time. I also stream Starsector on Twitc. With this you don't waste any resources. Just wanted to share this horrid thing with someone. You can then select which mod (s) you want to run with in the launcher. Starsector thread 03/11/20 (Wed) 18:32:241e1e50 16872462 [Last 50 Posts] Didn't see one in the catalog, so thought I'd make a thread since I started playing it again. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. 4 every level, and once you hit max level you get them as you continue to accrue XP. usually, sometimes the AI will have mega fleet battles with 10+ fleets showing up and that can get a little choppy until I move away. Reduce FPS. High tech favors energy weapons, high mait. json file to allow you to transfer items quickly using the Alt key. Reaperosha. There’s the Fleet Size by DP mod that is probably what you want. Seriously, if you can't pilot your afflictor to violate the unshielded rears of ships 3 times your size, you should go back to lumbering low-tech. While fighting a late game battle I noticed my FPS dropping way down into the 30's so I went into the settings to optimize things a bit. json file to improve your game experience. Logged SCC. It is an abstraction of various factors such as crew fatigue, short-term wear & tear, availability of spare parts, etc. Also is there a way to uncap fps? I have a 144hz monitor so I'd like to cap the fps to 144. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. You could restrict your mods a bit. 0 (April 24, 2018): – Initial release I'm on mobile, but there should be some settings you can change in the configuration files. Let's take a look at Starsector's Virtual Memory Parameters. Check that it's using the graphics card and not any low performance integrated chip set. json file to allow you to transfer items quickly using the Alt key. Moasseman • 1 yr. These affect the overall DP awarded to you before every fight. Went from a required reboot between battles to playing for 8 hours without much issue. in the craptop preset folder, copy the GRAPHICS_OPTIONS config file and paste it in the main GraphicsLib directory, you should see another GRAPHICS_OPTIONS file already there. First, make sure you properly modified the file setting the allocated memory for the game. json" in Notepad/Wordpad. Crypto47K subscribers in the starsector community. Also, from my experience, fighters are the biggest cause of FPS tanking in battles. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. 0 1 Anonymous. Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. It's awesome; I'm not bashing it at all, but I would like to talk about that last bit - the war bit. You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. I have a 3070 and was wondering if I could make some use of it playing starsector. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". k1llerk1ng. open up nvidia control panel, go into 'add programs', browse, open the starsector folder > jre > bin, and selecting the application named 'java' For nearly 3 years I had actually been using the iGPU to run SS which led me to having 50+ FPS on menu, 20-30 FPS on the open space side of SS, and 14 or below when in combat. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. json (starsector-core/data/config). I'm surprised that DP are a problem for you though, I basically never run. 00hz. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. In the main menu, alt-tabbing is impossible, I can only look at my desktop or a different window if I hit ctrl+alt+del, and then open the task manager. 1. ) Save your game. Develop. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. I just bought this game, and I really want to play it and experience it. r/starsector. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. I get questions all the time across multip. Through Windows settings change power settings to. - vsync off. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. ago. Battle size depends on your fleet combination. open "Fractal Softworks\Starsector\starsector-core\data\config\settings. When I first load up the game its rock solid at 60 FPS and 57-65% Idle. g. Be damned Kadur Remnant! My FPS is dead because of you !! Hmmm looks like my 12 colonie home system! The Kad do get a bit spammy. select card -> high performance NVIDIA processor. 0 Mod, the choice for serious players seeking advanced features and customization options. Increases level cap in different ways at different amounts, depends on preference. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Hmm, maybe I just need to try it. 1. From what i've seen you can use at least 142 mods at a time (the game might crash from time to time) 2. - Donations! SA Forums - Something Awful - Search the ForumsIncreases the render distance. A search on the forum should give something. Fractal SoftworksStarsectorstarsector-coredataconfigsettings. With our. Right-click your desktop shortcut for Starsector and select "Open file location". 1 / 2. Go to settings -> battle size -> set it to max (500). 1a – Updated mod description with the default controls – Added option to suppress indicator messages. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. However, the amount of xp required per level gets ridiculous around the 55-60 mark!Business, Economics, and Finance. Check the forum. When I enter a game, wether on MWII or Warzone, for the first few minutes I got a lot of FPS drops and can barely play. [Important!] Modded. • 1. 7. Mechared. Starsector doesn't really changes it's performance based on GPU. Factions will wage war against each other and try to conquer their enemies. 03. The mod is currently on test stage, feedback and suggestions are highly appreciated. json and replace existing file in your Adjusted Sector config directory. ago. 2 speed with ctrl+B as a key combination, for example. >combat is top down in fleet vs fleet encounters. Using the Nvidia Control Panel I turned on Low latency mode to ultra and noticed a giant fps boost. json in a notepad editor or similar and then search for maxShipsInFleet. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. Azrael9986 • 4 yr. Just wanted to share this horrid thing with someone. json. (lvl 2 you already have those). Just a few revenants are enough for you to sneak past. Embark on a space voyage with your ragtag crew of civilians in search of a new home. the discord server also has a page for the basic enhancment mods. 28. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. This is my Mk 1 for a Manticore loadout. Ive tried to change Vsync to "false", dedicate 4gb ram, and run with java 8 but with no luck. 1 / 2. Gamma cores are also quite abundant which is why you can sell them to a tritech station commander. 1a-RC8 Then modified vmparams to use: -Xms6144m -Xmx6144m -Xss1024k And turned off vsync and capped frame rate at 60 in the settings launch with 1920 x 1080 fullscreen The vanilla game typically runs at 60 FPS and ~50% idle, which is perfectly fine, although I think the idle is lower than it should be. In my experience you can get ~300 points with this setting if you do so which is enough for 6 Astrals. json. If you see tearing or ghosting. 0 - 2022-01-02. 5. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. Re: 165hz monitor. . FPS issues, low performance. hullmods. My GPU maximum core clock is also lowered for the same reason, but for some reason, while Starsector is running, it won't go anywhere near the maximum core clock of 1900MHz. For new players, it is highly recommended to play through the in-game tutorials and to read about the Game Mechanics. Uploader: TheTartiflette. As title suggests. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. However, CPU never seems to consistently stay above 20% utilization on Starsector even though I'm constantly getting 20ish FPS. You order something and you can pick it up on the 1st of next month. 文件位置Starsectorstarsector-coredataconfigsettings. comments sorted by Best Top New Controversial Q&A Add a Comment. I run fleet battle size 1000 too, fps drops to 40 sometimes for a little bit if there are lots of missiles and fighters but its not bad. /shrug :) Mode_ • 8 yr. A mod is better though, since you do not have to alt tab to. Join a faction to gain useful support and represent them in war and peace, or start your own. The file where you can do it is in the starsector folder, not anywhere in the data folder though. r/starsector. You can also edit the skill points per level and story points per level. Removed soft fleet size limit. : The more DP your entire fleet has, the more you get to deploy. EG. • 2 yr. At most 40% idle. After the restart, my starsector now takes around 30-60 mins (estimate) to load snd it now runs with 1-10 fps. Just got the game recently and am having an interesting time so far. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. 0. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. A nice spread of exploration content and wonderfully rusty junkships that fit perfectly into the world of Starsector. The large ripple uses a lot of video memory. I have allocated additional RAM (4GB), but it still has this performance. I'm running with 60 ships fleet limit, 800 DP max battle size limit, a mod to throttle engine graphics and running Starsector on Java 8. Change the numbers at the end of the lines to what you want. When using mods, just flying around drops me to 21FPS, and when using. Subscribe to the channel here: is the Starsector . starfarer. « on: October 21, 2020, 07:50:06 PM ». 4) 1080p. I've grown fond of this combat ring/star type of abomination. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. I run fleet battle size 1000 too, fps drops to 40 sometimes for a little bit if there are lots of missiles and fighters but its not bad. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. Mods are listed in alphabetical order within their. 654 votes, 102 comments. 0. r/starsector • 40 min. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. Try updating to jre8, assign 8 GB ram. . This is especially annoying in Warzone since it can last a long time and I can't really do shit. On the campaign map, if the game is paused after pressing either ESC. Turn off Vsync and change frame rate cap in settings. Behold, I have returned to infest your nightmares once again. Since I downloaded the new update, all the battles I'm in are locked at 30-31 FPS and I know its not my rig. Magiclib. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Before I get into it. I actually downloaded and custom-modified The two mods "Another Portrait Pack" and "Portrait Pack". Then start a new game with Easy difficulty. Use a ram management tool like Memory Cleaner. DauntlessDuelist. Re: [Late Game] Battles & Colony Management ruin FPS gradually & permanently. Use a ram management tool like Memory Cleaner.